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Pwnemon’s Card of the Week: Meganium

Pwnemon here, bringing you the next card of the week. This time, I am reviewing the Johto starter Pokemon over the next three weeks in honor of HG/SS (Unless another card catches my fancy, which is probable). Anyway, without further ado, here’s the card: Meganium!

Before we even start, let me tell you this card gets me a bad sense of deja vu. Some older players might recognize it; see if you can guess. Right off the bat, this has some wicked HP, sitting at a nice lump sum of 150. The Solarbeam attack is very powerful yet slow, reminiscent of, oh, say, this guy?

But he’s still not who I’m thinking of. Overall, I think this is a pretty basic power tanker, designed to just go up there and hurt ’til it drops. It doesn’t make a very good benchwarmer with its useless pokepower, and it’s a little slow to compete with faster decks that dominate the metagame nowadays. Here’s my score:

Art: 10. The art is very well done, the shading is perfect, and he looks like some PO’d Pokemon you just found in its native habitat about to kick your butt (all the prime Pokemon do). This is to say, I love the artwork.

Playability: 2. A Stage 2 is never fun to get out. A Stage 2 needing four energies to attack, even less fun. A Stage 2 needing four energies to attack who is not in any way a useful benchsitter, don’t even try.

Usefulness: 8. If you do by some miracle of modern engineering get this powerhouse out, it will sure as heck give them a run for their money. Good luck getting that far in any reasonable time, though.

Overall: 9. This card can’t do much more than die in battle. It’s completely hopeless. So why a 9? Simple: it’s the perfect collector’s card. Nintendo has to appeal to both sides. It has great artwork, and you can’t really blame them for it’s weakness. I mean, what else is to be expected when you recreate a base set card?

Sheesh, looks like the word of the day here is rebirth.. Maybe I was wrong about Infernape coming back.

Thanks for reading the card of the week!

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Pwnemon’s Card of the Week

Hello, this is Pwnemon, bringing you a new feature article: the card of the week! In this article, I will cross examine a card, giving its uses in battle and an overall rating. I do this to give old time battlers a new stratagy idea; also, I want to attract more people to this site’s frankly weak TCG section. It’s only fitting that my first review will be from the new HGSs sets, so here we go!

I chose a Ninetails because it’s never really been that great of a Pokemon, TCG or otherwise. I thought it needed some love. Anyway, at first glance, it’s not a very extraordinary card. It has a decently damaging attack, but the energy cost is extremely high for 60. It has middling HP. It has a retreat cost, which is a major iconvenience in the typically fast paced fire decks. But the PokePower is where it really excels. In fact, some veteran players may recognize it

Look out. They’re coming… again. In fact, this card has almost the exact same use as a Delcatty, sitting on the bench to pump up your hand and Infernape to massive proportions. I guess all we can do is thank our lucky stars that Infernape is about to cycle out this September… Or, run an Ampharos Pt with a Zapdos MD like my brother does. But that’s for a different installment. Anyhow, here’s how my overall rating of the card stacks up: more…

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EX Marks the Spot: The Top Ten Cards in the EX Sets

After the Neo sets and the small e-Reader sets, the next major group of cards released in the Pokémon TCG universe was the sixteen EX sets. It might be hard to pick the best card from so many sets, but it’s worth a shot. Let’s go!

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10. Beautifly (EX Ruby & Sapphire)

Aside from the cool art common to all holo cards, this card is a pretty decent addition to your deck. To start things off, Beautifly has a Poké-Body called Withering Dust that lets you not apply Resistance as long as Beautifly is in play. Since Resistance reduces the amount of damage you do to an opponent, to be able to simply ignore it is great. Beautifly’s two attacks, Stun Spore and Parallel Gain, aren’t bad either. Stun Spore, just like in the video games, can cause paralysis while Parallel Gain lets you remove 1 damage counter from each of your Pokémon.

9. Plusle (EX Dragon)

As a Pokémon Ranger fan, I obviously have a soft spot for Plusle. But that aside, this card is very good. Plusle’s Poké-Body, Chain of Events, takes full advantage of the new double-battle format introduced to the TCG by the Ruby & Sapphire set by allowing you to use Cheer On, Plusle’s main attack, after your partner attacks (but only once). Cheer On lets you remove one damage counter from each of your Pokémon, which would be a big help to your partner. Plusle’s other attack, Extra Circuit, lets you choose one of the opponent’s Pokémon and do 20 damage to it, or 40 if it’s a Pokémon-ex. Not bad. more…

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Pokemon for the Holidays: Top 10 TCG-Related Holiday Gifts

nin_10377_lThe holidays have come and gone, leaving trails of gift wrap and discarded eggnog in their wake. However, though the season of giving is behind us, it’s never too late to be thinking about next year, and Pokémon gifts are always a great gift option, even TCG-related gifts. Here is my list of the top 10 TCG-related holiday gifts to consider for next year.

10. Theme Decks
Theme decks have been coming out since there has been a Pokémon TCG. The first was the 2 Player Starter Set in 1998. Theme decks usually contain cards from one or two energy types, along with the other essentials for playing the game (coin, play mat, etc), and run about $10 or so. The themes differ depending on the deck, but they usually have something to do with the energy type or types of the cards in the deck. They also usually include one holo card, like Machamp in the 2 Player Starter Set and Vaporeon in the Water Blast theme deck. You can find these decks online or at stores that sell Pokémon cards, like card stores or even Target, Wal-Mart, and ToysRUs. more…

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Pokemon Promotes Itself: The Top Ten Promo Cards

AncientMewEver since it came into being in 1996, the Pokémon TCG has promoted itself through special, rare promo cards. They’ve been released for everything from movies to CD’s to tournaments to readers of CoroCoro Comics.

10. Marill (ANA Promotion)
Most TCG fans are familiar with the Pikachu promo card for All Nippon Airways (ANA), but Pikachu wasn’t the only Pokémon to promote the major Japanese airline. Marill, the aquatic mouse known for accompanying Pokémon watcher Tracey, also got its own ANA promo card. Similar to the Azumarill card that made #8 on my last list, the appeal of this card is two attacks that work well with each other. Marill’s first attack, Rebound, triples the damage of its second attack, Jump On. Jump On in turn has a chance of paralysis if the coin flips in your favor, and 10 damage either way (30 if you use Rebound first). Plus, the card art (featuring an airborne Marill over a sunset-lit sea) is really pretty. more…

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TCG Top 10: Know Your Neo

NeoGen PokegearIn my first article, I wrote about the top 10 cards in the first three TCG sets. My intention was to write my second article about the new Platinum TCG expansion around the time Pokémon Platinum came out, but unfortunately, school kept me from finishing this article in time (such is university life). But the recent announcement of the Gold and Silver remakes, HeartGold and SoulSilver, has given me a new idea – talking about the top 10 cards in the Generation II-based TCG sets, or the “Neo” sets. So here we go.

10. Holo Blissey (Neo Revelation)

Aside from the cute art, this card is useful because of the massive healing power of this Blissey’s Softboiled Pokémon Power (either 8 or 4 damage counters removed) and because of the possibility of paralysis from its one attack (Body Slam). The only problem is that both are dependent on coin flips, although with Softboiled you get healed either way. All four Neo sets are ridiculously reliant on coin-flipping, though, so this comes as no surprise. more…

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TCG Feature: Top Ten Trainer Cards from Sets 1-3

By WaterRangerLara

The Pokémon Trading Card Game has come a long way since 1998 , and even though many of the older cards might not be tournament legal now, the first three sets – Base Set, Jungle, and Fossil – had some good cards that can certainly benefit any casual deck.

While having strong Pokémon (with good resistances and low retreat costs, naturally) is all well and good, it’s sometimes beneficial to do stuff other than attack, like draw cards for example. That’s where Trainer Cards come in. You use them during your turn before attacking, and they can do wonders.

The first three sets had some valuable Trainer Cards, and I’m going to discuss what I view to be the top 10 such cards.
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